qfwfq
a visual design environment for prototyping mixed reality systems, from hardware integration and system programming to cross-media content creation.
…the ubiquitous Qfwfq, is emblematic of unity amidst the heteroglossic variety of possibilities offered by expanded degrees of perception made possible by scientific devices. In one story, Qfwfq is a dinosaur, but in other stories he is also a fish, a small mammal, a subatomic particle eternally plummeting through the void. Qfwfqs constantly shifting position in the universe, despite his consistent first-person narration, suggests the extent to which his form accommodates his point of view. In “The Aquatic Uncle,” which precedes the story of the last dinosaur, Qfwfq, here featured as some sort of protoamphibian, venerates the reptilian and eschews his ichthyoid “roots”. In Cosmicomics, Qfwfq encompasses all points of view except for non-existence. As a result, his various incarnations cannot be contrasted: they are all linked to one another. While Qfwfq venerates the reptilian and consciously attempts to conceal his water-bound past, in “The Dinosaurs,” none of the mammals recognize that Qfwfq,a dinosaur, is actually a dinosaur.
in “Defining irrealism: scientific development and allegorical possibility” by Dean Swinford
[see QrCode ]
The problems under consideration are;
- how current visual programming languages ( VPLs) can be improved to deal with large scale systems.
- how complex processes can be visualised at different levels of abstraction.
- how multiple layers of abstraction can be presented visually in a meaningful way.
- efficient techniques for representing realtime spatiotemporal data (with a focus on correlating data from the physical world with simulations).
- how much of this process can be automated, with reasonable results.
- what compiler and language level improvements are required to achieve these aims.
more details » Project Qfwfq Notes / (a partially active foam project)