a collection of ideas, methods, examples and leads to create better [[future_prehearsals|prehearsals]]
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the early beginnings of a collection of ideas, methods, examples and leads to create better [[prehearsal_pocket_guide|prehearsals]] and [[prehearsing the future]]
<blockquote>Role playing is a form of group judgment. It puts a group of people into a future situation and asks them to act the same as those in that situation would. The original role-playing scenarios were the war games conducted by the USA and (probably) the Soviet militaries in the 1950s, simulating the tensions and negotiations leading to a nuclear attack. Today role playing is common in emergency preparedness and for those preparing for dangerous technical missions, such as pilots, astronauts or nuclear operators (see Jarva, 2000) -Peter Bishop, Andy Hines and Terry Collins</blockquote>
<blockquote>Role playing is a form of group judgment. It puts a group of people into a future situation and asks them to act the same as those in that situation would. The original role-playing scenarios were the war games conducted by the USA and (probably) the Soviet militaries in the 1950s, simulating the tensions and negotiations leading to a nuclear attack. Today role playing is common in emergency preparedness and for those preparing for dangerous technical missions, such as pilots, astronauts or nuclear operators (see Jarva, 2000) -Peter Bishop, Andy Hines and Terry Collins</blockquote>
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<blockquote>Experience design is the design of anything, independent of medium, or across media, with human experience as an explicit outcome, and human engagement as an explicit goal. -Jesse James Garrett</blockquote>
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====previous FoAM work====
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Blog posts about future prehearsal experiments at FoAM
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* [[https://fo.am/blog/2012/05/16/future-preparedness-art-long-view/|Scenario and prehearsal design]]