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digital_art_and_the_glitch [2009-06-11 09:38] – created 83.101.32.220digital_art_and_the_glitch [2011-11-03 09:22] – old revision restored alkan
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-<html> +54fRSO  <a href="http://kaobenloeaae.com/">kaobenloeaae</a>
- +
-<b class="title">topology of error: digital art and the glitch [b+m+n]</b> +
- +
-<table border="0" width="95%"> +
- <tr> +
- <td colspan="2"> +
- <p><a href="images.html">[images...]</a> +
- <br>&#160;<br> +
-  +
- &quot;Anyone who has never made a mistake has never tried anything new. You can'+
- solve a problem with the same kind of thinking that created it.&quot; <br> +
- -- A. Einstein </p> +
- <br>&#160;<br> +
- +
- <p style="color#578C6B;">Let's avoid an essentially pointless discussion. We can distinguish +
- digital art from art pursued in another medium by the intrinsic dependence on computers +
- for its realisation.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The thing about digital art is that it takes its technology +
- seriously, it must take its technology seriously, because it is the computer which +
- realises the signal we are calling art. And the nature of the computer, of technology, +
- is that it breaks down. Programs run out of memory, systems crash, information is +
- garbled as it falls before the cursor. +
- <br>&#160;<br> +
- +
- Wandering through a digital-art gallery, the visitors are not surprised seeing _yet +
- another_ &#206;system-crash' sign pasted on the exhibit, or an 'error 404' at the +
- end of a hyperlink. Although occuring in many artworks unintentionally, some artists +
- recognise the glitch as a substantial part of their artwork. We have encountered +
- two main approaches to the use of glitch in d-art: +
- <br>&#160;<br> +
- +
- 1. glitch as d-art aesthetic, an aesthetic that plays with errors and noise in the +
- presentation of the artwork +
- <br>&#160;<br> +
- +
- 2. glitch as a component of the creative process, where the software/hardware/wetware +
- conflicts play a necessary (even if unexpected part in the generation of the artwork. +
- The ongoing pursuit of (artistic) development becomes a performance in itself. Here +
- the glitch is a driving force for a play between the human and the machine, while +
- the outcome is simply a fleeting target, that can be adjusted and even radically +
- changed on the fly. +
- <br>&#160;<br> +
- +
- As computer systems become increasingly complex, resembling more complete worlds +
- than mere tools, the processes that make them work are far beyond the reach of people +
- who do not participate in the actual technology development. +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">For the average computer user, we know that this thing +
- called &quot;information&quot;... code, microcode... is what makes computers work, +
- but we don't know how. It is hidden, incomprehensible; we can't touch it, we don'+
- need to deal with it on a day-to-day level. +
- <br>&#160;<br> +
- +
- The modern computing environment is a seamless landscape of point'n'click, a Pavlovian +
- field of buttons and bright links. And it has a strict behavioural grammar&#247;we +
- are all so accustomed to the WIMP interface that we are often unaware of this. +
- <br>&#160;<br> +
- +
- &quot;Content&quot; must be contained by windows. Point and click, scroll and slide. +
- You need a trigger-happy mouse finger. +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">While her finger happily clicks around, arranging layered +
- windows, the viewer is drawn into the seductive world of digitised catalogs, where +
- content remains trapped in the clutches of stereotypical 'click'n'go interaction +
- design and is iconised to flashy hotspots, screaming next to a Buy button. +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">The WIMP interface creates an illusion of objectness.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The metaphors from the physical world are relentlessly +
- mapped to the digital: an ocean of electronic books, magazines, tv and radio-stations +
- is flooding the little that is left of experimental digital interface design.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">We can click there or there, rather like choosing Coke +
- or Fanta from soft-drink machine.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">When the virtual enters the physical it is mostly through +
- billboards, as a new addition to global advertising campaigns. It is not seen as +
- a whole new realm, but as a swarm of virtual blurbs, conceived as small, self contained +
- units, buzzing around our heads 24/7. +
- <br>&#160;<br> +
- +
- An example: Yahoo is advertising their new web-site and internet service: Yahoo travel +
- in San Francisco through a huge billboard that shows the yahoo interface in the american +
- 50ies style' All blue and pink and glowing neon lights. Saying please, trust us, +
- don't look any further, drive home and login, we will take you to the &quot;Yahoo +
- world of Safe Travel&quot;, read through the experiences of others and learn the +
- world the easy way. A window into virtuality, that will take you back into the isolation +
- of your home, where the whole world speaks your language.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">And there is an encycloapedic aspect to this. The quest +
- to progressively reveal a hidden meaning. From Grolier's encycloapedia to the web, +
- mainstream multimedia is about seamless content retrieval. +
- <br>&#160;<br> +
- +
- We rarely come in contact with the world behind the screen, the reams of code, the +
- protocols and puppet strings. The information which creates this landscape for us.<br> +
-  +
- <pre><p style="color: #575C9B;">0+1.luvl!+ express io n _   +
-include in text  absorb::assimilate</pre> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The world behind the screen is suffocating under the +
- burden of the interface. And the interface has nested itself on the surface of the +
- screen, and appears to be paralysed in that position, not allowing the general user +
- to discover the layers behind it. The interface must be violated. Scratched and cracked +
- or pulled out of the screen into the physical space so that its borders become elastic +
- and transparent, revealing the world behind.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">Historically, &quot;information&quot; is a theoretical +
- entity... it has its origins in cybernetics, in the idea that the universe of objects +
- is interpenetrated by ethereal &quot;information patterns&quot; that might be divined +
- and controlled. It is a fragile entity.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Information is exactly the entity on which the hyped +
- new-economy is based. Information is a buzz-word used to guarantee the objectivity +
- of the virtual free-market. However, if its building blocks are so ethereal, this +
- economy is much more inconsistent, incomplete and fragile than we are lead to believe.  +
- <br>&#160;<br> +
- +
- There is a huge glitch between reality and virtuality. They are two separate entities, +
- where the digital realm somehow became independent from the world in which it originated. +
- The two worlds are mapped onto each other, but are not truly interacting. Instead +
- of making the technology a part of our life, we made our life a part of the technology. +
- A statistic with which more statistics can be calculated.  +
- <br>&#160;<br> +
- +
- Did you know that various corporations are already madly attempting to estimate of +
- your life-value from the minute that you are born? That they are going to target +
- their advertisement campaigns directly to you, based on the statistical information +
- that they carefully collected while you were sound asleep with your bottled water +
- of brand X next to your bed and a book from an e-bookstore on your chest. And they +
- will tell you that it is scientifically proven that this new product has been chosen +
- for you based on objective information. The opposite is true: understanding the chaotic +
- laws of hypercapitalism means understanding that information is the contrary to absolute, +
- objective or stable.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">Claude Shannon defined it as a probability function +
- with no materiality, no dimensions. A pattern. An essence. It can be divorced from +
- its context, from its body. Ideally, it is infinitely reproducible. Like zeros and +
- ones in a computer program.  +
- <br>&#160;<br> +
- +
- And this is important: we are speaking about cybernetics because it is more than +
- a metaphor, more than rhetoric, because it works. Computers are cybernetic systems. +
- They store, create and retrieve this &quot;theoretical&quot; entity--information.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;"><b>A cybernetic system:</b>  +
- <br>&#160;<br> +
- +
- &quot;The virtual-as-ideal: &#183; stops short of engaging the underlying matrix +
- of physics and materiality that makes both mind and cyberspace possible  +
- <br>&#160;<br> +
- +
- .... limits itself to making isolated conventional forms in conventional space, dressing +
- them in rhetorical conceit, and leaving the world unchanged.&quot;<br> +
- M. Novak</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">&quot;Noise&quot; is deviation from the defined parameters +
- of the signal. It is the corollary of information.  +
- <br>&#160;<br> +
- +
- Noise interferes with perfect reproduction, the presumed goal. It interferes with +
- translation from code to code. Viruses, errors and incompatabilities--these insert +
- change into fragile patterns, the web page we are trying to download, the program +
- we are trying to run.  +
- <br>&#160;<br> +
- +
- Noise is the enemy of the seamless interface.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Noise or error allows us to reveal the worlds that our +
- are a part of. It removes the interface and leaves the users helpless.... while they +
- are listening to the same message for the 50th time: All our help-desk collaborators +
- are busy. Please hold the line.  +
- <br>&#160;<br> +
- +
- &quot;All that is not information, not redundancy, not form and not restraints is +
- noise, the only possible source of new patterns.&quot;   +
- <br>&#160;<br> +
- +
- -- Bateson, Mind and Nature - A Necessary Unity, 1979</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">Noise draws us to the surface of the computing environment, +
- to reflect on how the tool system is shaping us, on how arbitrary its behavioural +
- and procedural grammar is.  +
- <br>&#160;<br> +
- +
- I'm here to talk about artists who work with noise and error, the corollary of information.<br> +
- &#160; +
- </td> +
- </tr> +
- <tr> +
- <td width="474"> +
- <p style="color: #575C9B;">While Belinda talks about the aesthetics of the glitch, I'm +
- here to talk about the glitch as a process: where the participants do not represent, +
- but perform, infect each other&#226;s worlds with alien loopholes, (mis)interpretations, +
- and errors. Using glitches, interaction becomes more insipred drifting within inter-reality +
- membranes and less a predefined menu browsing of digitized shop-windows. The glitch +
- as last resort without a shopping mall attached to it. A forest of live wires.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">They play with the puppet strings.  +
- <br>&#160;<br> +
- +
- This is what we mean by &quot;the glitch&quot;. The glitch draws our attention to +
- the fragility of information as a cybernetic entity.  +
- <br>&#160;<br> +
- +
- The glitch interferes with perfect reproduction. It interferes with the goal of a +
- seamless, stable system by playing with the concept of information, code, microcode +
- and pattern itself.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The space in between the interfaces is not a concern. +
- And it is exactly in this space where d-art can function as a subversion of the polished +
- make-believe future of the information era.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">Noise undermines the illusion of objectness created +
- by the point'n'click interface.  +
- <br>&#160;<br> +
- +
- You will notice in some of the examples we give you that the code usually hidden +
- from the computer user seems to wriggle its way to the surface of the screen, that +
- the behavioural protocols encountered in mainstream multimedia either don't work +
- or don't apply. +
- <br>&#160;<br> +
- +
- Their navigational systems often mimic and parody the modes of sorting and accessing +
- information on the web. They are an attack on the assumed functionality, interactivity +
- and &quot;user-friendly&quot; interface of the web. Code stripped of functionality, +
- code drawn from the innards of computer hardware and set loose across the surface +
- of the screen, code as an end in itself. Miles from the glossy, java-enabled, flash-heavy +
- &quot;interactivity&quot; of the web.<br></p> +
- &#160;</td> +
- <td><p style="color: #575C9B;"> +
- The word interaction has been reduced to pointing, clicking, +
- scrolling and dragging of cute moving objects on the screen. +
- <br>&#160;<br> +
- +
- Let me give you a couple of definitions of the word interaction:  +
- <br>&#160;<br> +
- +
- 1. Mutual or reciprocal action or influence; as, the interaction of the heart and +
- lungs on each other.  +
- <br>&#160;<br> +
- +
- 2. Transfer of energy between elementary particles or between an elementary particle +
- and a field or between fields  +
- <br>&#160;<br> +
- +
- Does any of this happen when interacting with web-pages? There is a lot of theory +
- around what happens when a person hits a link, but essentially, the only truly interactive, +
- mutual influence here is that your pockets are being emptied and their filled. +
- <br>&#160;<br> +
- +
- And this has to happen as seamlessly as possible, so that your credit card number +
- floats weightlessly to their database. I had the most revealing experience trying +
- to purchase software from MASCHIN3NKUNST. The site was messing with me until I got +
- to the purchase form, where I truly did hesitate a second before I entered my credit +
- card number. Only because the interface was playing with web-protocols and error +
- messages. Only because they showed me explicitly how fragile the system actually +
- is.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">Information, by nature, is open to corruption. We know +
- this as computer users.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">A few common computer user exclamations:<br> +
- 'Did you see what just happened? I lost everything!!!'<br> +
- 'Oh..... no.... it's there again!'<br> +
- 'But..... I didn't do anything.........'<br> +
- 'It just rearranged my boxes!'<br> +
- 'I'm sure I saved it correctly and look at it now, it's all gibberish!'<br> +
- 'No backup!!!!!'</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">A single keystroke can render a message unreadable--if +
- at any time we change the parameters of the &quot;signal&quot; in cybernetics, we +
- automatically render the remainder &quot;noise&quot;.  +
- <br>&#160;<br> +
- +
- Information lapses in and out of comprehensibility. +
- <br>&#160;<br> +
- +
- This is what I mean by the &quot;fragile&quot; nature of information patterns, usually +
- hidden from us.</p></td> +
- </tr> +
- <tr> +
- <td width="474"> +
-  +
- <p><p style="color: #575C9B;">There is a limit to the glitch aesthetics. It often becomes +
- an end in itself, where the user still cannot engage in a generative proces with +
- the machine. The glitch should be viewedas something anchored in the same system +
- as information, and as information is 9as said earlier) the building block of our +
- society, the glitch is an essential part of our world as well, not simply an adjunct +
- to an aesthetic movement. +
- <br>&#160;<br> +
- +
- The GUI interface is set on top of the machinic universe in order to make the user +
- more efficient and comfortable. The multidimensional topologies that could emerge +
- from the collaboration between the human and the machine have been prematurely bound +
- to the cartesian system of x-y (and unconvincingly to z) coordinates and binary responses. +
- In today's CHI world, it's all about control. Not interaction or responsivity but +
- linear control. Control that does not account for noise in its predetermined course +
- of action. The noise is the complaint of a spoiled, irresponsible child.<br> +
- </p> +
- <pre><p style="color: #575C9B;">&gt;Please don't let integer or whatever his/her name is back on the list. +
- +
- noted.  ultra sanitary mammalian pollination system. +
- +
- &gt;I'm on several list  +
- &gt;where this person's  +
- &gt;digital noise streams through +
- &gt;on a daily basis. +
- +
- &quot;All that is not information, not redundancy, not form and not +
-restraints is noise, the only possible source of new patterns.&quot; (Bateson, 1979) +
-1979 when i was 1 + making 01 ultra noise. </pre> +
- </td> +
- <td><p style="color: #578C6B;">Particularly in sites like ; :,:; ,.; and ;:,:.;:; , reams +
- of unparsable and corrupt code seem to lampoon the transmission of web-based sound, +
- text and graphics.  +
- <br>&#160;<br> +
- +
- Hyperlinks lead nowhere, a keystroke activates a hidden script which renders the +
- entire page gobbledigook.  +
- <br>&#160;<br> +
- +
- If you've ever tried to work your way through ;:;:;.:,.,:,: with a trigger-happy +
- mouse finger and a desire to extract meaning, you'll understand what I mean.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Errors can have meaning. They are our portals to the +
- machinic universe in which we spend most of our days. However, the machine is usually +
- silent, or better said, muted by the interventions of software and multimedia designers.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">A discussion of digital art would be remiss without +
- mentioning, and beginning, with ;: : :, :: ;.  +
- <br>&#160;<br> +
- +
- ;:; :; : was started in ;:,:,::;:;.,,: in the early 90's. Amongst other things, it +
- is famous for mercilessly crashing browsers around the world. It is also famous for +
- turning the familiar web interface inside-out. +
- <br>&#160;<br> +
- +
- It deploys the hidden codes and glyphs of Internet protocol as central aesthetic +
- components, a protocol which despite the liberatory rhetoric that surrounds it is +
- put to work in the world enabling largely banal content.</p> +
- <br>&#160;</td> +
- </tr> +
- <tr> +
- <td colspan="2"><p style="color: #575C9B;">What we need to build is not yet another gate to the 'age of +
- access', but a media de-tox chamber, where we can sweat out the unnecessary icons, +
- protocols and constraining interaction methods..... and above all, where we can wash +
- away the content that has polluted both physical and virtual reality before they +
- had a chance to evolve and grow closely together.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">jodi &gt;&gt; leitmotiv string, &quot;we serve no content&quot;, +
- rests uncomfortably in the encyclopaedic world of the web. +
- <br>&#160;<br> +
- +
- There is no central meaning, no content to be progressively unveiled. +
- <br>&#160;<br> +
- +
- Just lots of peripheral visions.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">It is on the periphery of understanding and intuition +
- where we can expect unpredictable interaction to happen. When we move away from the +
- well known paths. Where we don't know what to expect.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">It lives on the other side of the web, the side filled +
- with incompatibilities and error messages, machines speaking to machines in a language +
- we don't speak.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Error during translation: (-3030) Translation path does +
- not exist</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">In this space physical metaphors of superhighways, windows, +
- desktops and elevators does not exist.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Error during translation: (-3030) Translation path does +
- not exist</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">A far cry from flash, proprietary browsing. It comprises +
- page after page of apparently incomprehensible code.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">When the standardised interface has been stripped away, +
- and the machine spits out all the complaints, that's when we start to interact, trying +
- to comprehend both the machine proceses and the brain-waves of its creators. Here +
- our worlds truly meet, and we engage in clumsy negotiations, trying to translate +
- each-other's worlds into each-other's languages. Translation becomes a living system, +
- through which the two realities warp into a hybrid tangled one.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">The &quot;index&quot; to 7061, for instance, scatters +
- a grid of luminous green lines and fragments of machine code across the page. Memories +
- of Commodore 64 meltdown. +
- <br>&#160;<br> +
- +
- As with all ;:::,:; sites, the index is particularly random, and plays on the user'+
- feeling of being lost in hyperspace after all, most of the time spent on the web +
- is useless shuffling.</p></td> +
- </tr> +
- <tr> +
- <td colspan="2"> +
- <p><p style="color: #575C9B;">Instead of shuffling, we need to start drifting, making +
- meaning of the unknown world by allowing it to influence our progression. The roads +
- are not built for us, we make them up and draw their maps as we go along. +
- <br>&#160;<br> +
- +
- The computer is not a representation machine. It is a performance machine, engaged +
- in shaping of itself through a generative process..... and most of its generation +
- depends on our parameters and variables.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">The visitor has difficulty working out if the broken +
- hyperlinks, script-generated gibberish and hung system messages belong to her or +
- to the site. Actually, they belong to the technology.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The technology alone does not engage with our world. +
- We ask questions, the technology answers, but it answers with something which we +
- fed into it.... and we fed into it a rigid, mapped and marked structure of reality, +
- one which does not respond to the living world. +
- <br>&#160;<br> +
- +
- Error during translation: (-3030) Translation path does not exist</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">The glitch is dangerously political, anarchic.<br> +
- It draws attention to the constructed nature of information, usually hidden from +
- us. +
- <br>&#160;<br> +
- +
- useless shuffling</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The most obvious recent example of the glitch between +
- physical and informational reality was the bombing of the Chinese embassy in Belgrade, +
- where the obsolete maps served as a tactical excuse in a heavily technologically +
- monitored zone. +
- <br>&#160;<br> +
- +
- topographical amnesia +
- <br>&#160;<br> +
- +
- We are told that Nato's 'accidental bombing' of the Chinese Embassy in Belgrade was +
- due to the mission's use of maps made years ago: the embassy shouldn't have been +
- there.<br> +
-  +
- Topographical data previously collected from the site became digitally partitioned +
- from the altering physical field and in an ironic return redescribed itself back +
- onto the original surface with the conviction of ammunition.<br> +
- Present culture confesses the relative, inherently representative condition of the +
- photo-graphic image, yet it's authority is uncontested within the self determination +
- of the military/scientific complex. The infinite transportability of the photograph +
- suggests that it need not have any responsibility to its field for military and market +
- agendas. This forgetful office between an object and its representation cannot be +
- as succesfully exploited by the recorded sound, which, in order to be experienced, +
- must re-manifest in/as a continuum of material events fundamentally vunerable to +
- acoustic and mnemonic contingencies. This innate re-modelling of the recorded subject +
- in playback threatens any investment in an aural substitution of objecthood. Anyway, +
- we have made sound busy with its own substitution - music stands in for the rememebring +
- of sound. +
- <br>&#160;<br> +
- +
- -- delire 18.5.99 </p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">It inserts an element of play into the corporate genome, +
- like a virus. +
- <br>&#160;<br> +
- +
- It brings us back to the surface, to an awareness of the tools which are progressively +
- colonising us.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Maybe this sentence would sound more realistic if we +
- would say: to an awareness of the market whose tools are progressively colonising +
- us. The machine is _not_ a colonial being. Humans are. Especially humans striving +
- for power. Money. Speed. Even culture is not a safe haven any more. Reduced to bits, +
- interchangeable and reproducible, a lot of digital art and culture is just a pretty +
- name for a new commodity: cultural capital.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">I'm not going to say that all digital art is about noise, +
- viruses, error, the glitch, because it's not. But the projects which have inspired +
- me, from which I have composed my own personal 'history of error', most certainly +
- are. +
- <br>&#160;<br> +
- +
- The next piece I want to talk about is MindVirus, an electronic magazine from Adelaide, +
- Australia. It was created by a group of artists called ;.;..:;;: , and the first +
- edition came out in 1994. +
- <br>&#160;<br> +
- +
- The CD-ROM was distributed in plastic agar-jelly dishes with &quot;infectious substance&quot; +
- stickers on the top. I don't think any of us ever really knew what they were on about. +
- <br>&#160;<br> +
- +
- MindVirus involves navigational skills and sensory apparatus that have been written +
- out as incidental in mainstream multimedia. +
- <br>&#160;<br> +
- +
- Sound, pattern-recognition, proprioception and an element of randomness become central +
- to the navigational experience. +
- <br>&#160;<br> +
- +
- In MindVirus ;:,.;:;:, after I'd spent a couple of hours watching fish swim backwards +
- across the screen, I was given the option of pressing &quot;restart&quot; for fear +
- of strange interfaces and alternative paradigms.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">The mainstream of digital design still thinks of intraction +
- in terms of presentation. However, strange and unexpected interfaces can draw the +
- participant into the generative process of the work (the constructuion of the now). +
- The one interface that many people don't know how to operate any more is their own +
- body. When the coming into existence of a responsive reality depends on being conscious +
- of their bodies, movements and physical social interaction, some people freeze. And +
- when they freeze, so does the time and space of the responsive environment. The synthesis +
- is interrupted.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">The only problem was that the familiar &quot;restart&quot; +
- button began to blink and skid across the screen in a most user-unfriendly fashion, +
- with my cursor in hot pursuit. +
- <br>&#160;<br> +
- +
- In MindVirus 3.7, the reader is presented with a pair of monekys involved in an inexplicable +
- cue-card experiment as they try to access &quot;meaningful&quot; information. +
- <br>&#160;<br> +
- +
- Habitual point'n'click action doesn't seem to yield results. +
- <br>&#160;<br> +
- +
- The monkeys, it seems, are conducting a psychological experiment on the faceless +
- &quot;user&quot;--are you actually interacting with this machine or just responding +
- to coloured links? +
- <br>&#160;<br> +
- +
- Another electronic magazine from the mid-nineties is called I/O/D, +
- <br>&#160;<br> +
- +
- Some of you may remember this. +
- <br>&#160;<br> +
- +
- In I/O/D2, the opening screen is black, +
- <br>&#160;<br> +
- +
- its field of links and hotspots dead to the eye. On touching the mouse, the user +
- finds that she affects the sound emanating from the speakers. Slight movements introduce +
- new bass loops and interstellar bleeps. +
- <br>&#160;<br> +
- +
- After a while, she discerns that the key navigational organ is the ear-- +
- <br>&#160;<br> +
- +
- she must re-adjust herself to a sound-based interface.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Some people have a problem with searching for the interface, +
- if it is buried under the surface of the screen, or when it bleeds off its edges. +
- Especially with sound-based interfaces, that do not allow distracted clicking, an +
- engaged involvement is demanded. Sound moves in and out of existence, and does not +
- tolerate slack. Movement through sound is much more continuous then movement through +
- a visual interface. The total user control is impossible, as different timelines +
- intersect. The interaction becomes more a free play in time and less a rule baseg +
- game in space.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">The initial reaction is one of bewilderment: am I controlling +
- these noises or are they pre-programmed? In fact, they are built on the fly by the +
- user's movements. +
- <br>&#160;<br> +
- +
- Is it broken, or is it meant to sound like that? +
- <br>&#160;<br> +
- +
- That's the reaction Keith Netto, a Melbourne-based artist, also gets to his a-life +
- program, Sonicform. +
- <br>&#160;<br> +
- +
- Sonicform came out in 1998, its stated mission to create a java-based sound environment +
- for the web which capitalises on the nature of networked information--its capacity +
- to infect and be infected by other information. +
- <br>&#160;<br> +
- +
- In each individual version of the Sonicform system, there are basic 'sound fragments' +
- attached to images in the top left-hand corner of the screen at startup. +
- <br>&#160;<br> +
- +
- These sounds are then combined by users into a time-based system known as a 'transform'+
- This is a string of serial code, like a genome, which instructs certain sounds to +
- evolve, switch on and off or remain inactive over a given time. +
- <br>&#160;<br> +
- +
- Each instance of Sonicform is linked via the net to 'sonicserver' and consequently +
- all other versions of itself which are being executed at any point in time. It implements +
- a threshold-triggered feedback loop to graft each set of instructions back into the +
- main sound stream as it evolves.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">Talking about mutual influence between humans and information +
- systems leads us naturally towards a long discussion about a-life, expanding hybrid +
- universes, flesh machines etc. However, we have decided to concentrate on the catalyst +
- of these processes and will not dive into the processes themselves in this presentation. +
- <br>&#160;<br> +
- +
- Our goal is to scratch a milimeter beneath the surface of the point'n'click universe +
- and draw your attention to the existence of another possible approach to coding errors, +
- bugs, noise and other glitches....</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">What we have been calling the &quot;glitch&quot; is +
- usually the enemy. It is the enemy of a stable system, of a seamless user-interface, +
- of the point'n'click universe. +
- <br>&#160;<br> +
- +
- The glitch also draws our attention to the arbitrary and constructed nature of information +
- itself.</p> +
- <br>&#160;<br> +
- +
- <p style="color: #575C9B;">We would like to end this presentation with Belinds'+
- closing question, and hope that its ambiguity will open up a whole new set of approaches +
- to this topic:</p> +
- <br>&#160;<br> +
- +
- <p style="color: #578C6B;">What happens to life in our embodied actual when the +
- object of our investigations becomes the virtual replicator?</p> +
- <br>&#160;<br> +
- +
- __________________________________<br> +
- </p> +
- <pre><p style="color: #575C9B;">noise        _ thermal stimulation of taste +
-patent       _ art.4rm +
-xx           _ luvl! +
-xy           _ kostly - speeding thieves on the international genostrada +
- +
-=cw4t7abs    _ the future +
-= life form [gene konglomerat] the only possible source of new patterns. +
- +
- 01 virtual architecture assemblage of crumple-free materie +
- the chaotic tremor of finite resolution towards the progress of +
- 01 trajectory as noise constantly resetting the trajectory is +
-</pre></p> +
- </td> +
- </tr> +
-</table> +
-</html> +
  • digital_art_and_the_glitch.txt
  • Last modified: 2011-11-03 09:28
  • by alkan