trying this as a Game Engine (Nov 2006).
Bonusses:
Negatives:
But I bit the bullet and spent 49 Euros on the OSX version.
This has to be patched:
not so latest patches: http://geeks.beyondunreal.com/ut2004/patches.php
latest patches: http://www.macsoftgames.com/products/ut2k4/support/MacSoft-UT2K4-Support.html
Note that there are some things that need to be done for the 3369 update
The next thing to do will be to work out how to get a mod working….
Dumping mods in ~/Library/application Support/Unreal Tournament 2004/ seems to work as a place to keep some of them. The mods that I have found have been directories full of stuff. Some of them have launchers that are available for just that mod, e.g. Air Buccaneers, and they are available at
http://download.games4mac.de/software.php referring to the mods that they like:
http://games4mac.de/content_g4m/spezial/unrealtournament2004_mods.php
Otherwise there is a general mod launcher program: http://www.loopware.com/software/
It seems that the mods need to be dragged into the application directory. This means to right-click (3 button mouse) or control-click on the Application and select “Show Package Contents.” This will open a directory with all sorts of folders in it (Animationa, Manual, etc). Place the mod directory (e.g. Deflebub) in here with the other ones. Then Launch UTModLauncher and it will give you a listing of the mods that it has found.
it seems that some Mods are just a single file, for notes see here: http://www.somefoolwitha.com/2005/08/30/installing-ut4mod-files-on-mac-unrealtournament-2004/
– TimBo - 15 Nov 2006, 22 Feb 2007